![]() ![]() It also shows up as 106/159% (non-dagger/dagger) with find weaknessĮach individual crit does count for the +2 energy for focused attacks, and a nice spam if you have energy gains on with scrolling combat text. Should be using tricks of the trade with this, pretty much doing the tanks job for them on pulls as long as there is at least 3 targets, it would be less dps to do anything else, its like around 800-1000dps per target It would also likely beat a mage's AoE damage in terms of burst value with 120 energy.Ĭomment by 2305901 button aoe, spammable WW that also poisons. Specced deep into combat and with thrown specialization the rogue gains a unique spell locking ability in fights such as the mage boss in Nexus or trash mobs prior Grand Widow Faelina, with respectable AoE to boot. The numbers above show what I personally take away as FoK as a skill FAVORS Slow/Slow combat daggers. ![]() Those weapons mentioned with the exception of Rolfsen's Ripper(143.4) are 156 DPS.įancy your tastes, for a Slow/Fast combat daggers combo (Anarchy / Librarian's Paper Cutter) (AP omitted for the simplification of math)Īn Anarchy / Rolfsen's Ripper combo would be: Since it's 100% weapon damage those numbers are taken straight from character sheet. If they add a animation where I spin like a bladmaster using whirlwind and hundreds of knives fly out from me like a fountain of knives, I will love this game forever :DĮdit: Changed all the FoN to FoK, just so people don't think I'm illiterate :P (you thought paladins "bubbling" was odd, just imagine when people start saying "That rogue loves to FoK")Ĭomment by 37560After patch it seems Combat Daggers (this post is PURELY for discussion) would benefit the most from the 150% increase it deals MORE damage than an equivalent sword weapon.įrom what I have sitting in my pack, Silent Crusader / Widow's Fury combo a FoK would deal: I'd love to see a video of a rogue doing a SM run in less then 2 mins ^.^įor those of you that don't belong to leveling guilds or twink guilds where you are often asked to run people through instances, this post will mean little if anything to you :P If your weapons equal an average of 1750 damage when you're level 80 and have lovely WotLK weapons, you might even be able to clear all the mobs you pulled with FoK, evasion, FoK, and then you can save your preperation to restore FoK when you get to the boss in SM. That's 3 FoK, and very little damage to you. Or, if you're sub-spec like I am, you can FoK, evasion, preperation, FoK, then after the evasion wears off use another evasion then FoK. Meaning rogues may have a shot at doing full SM pulls XD.Ī strategy for pulling off such a feat would probably be sprint, pull as much as the instance as possible, fan of knives, evasion for half the CD, then another FoK, and that should clear the mobs. Atm, my weapons at level 70 my weapons would do 630-832, if I equiped a slow offhand I could achieve 1000+ damage, with WotLK, I expect weapons will scale up to 1750-ish. As a interesting sidenote, for those rogues who are running guildies through instances, you might want to equip a slow off-hand as your poisons won't have much use on low level mobs and this attack does 100% damage of both your weapons. ![]() Since this ability requires melee weapons, I would suggest anything BUT daggers, since maximum damage would be achieved with fists, swords, or maces. That being said, this is probably going to be the skill that rogues would use in helping guildies run low level instances, as (other then combat spec) rogues don't handle multiple mobs too well. Comment by KlentirFirst off, I'd just like to say I've been waiting for Blizzard to add this skill to to rogues for a LONG time now, and I'm thrilled that they finaly got around to it :).
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